![]() Image 4: A PBR bamboo plywood texture generated with Poly. Image 4 shows the final bamboo ply PBR texture in the Poly viewer. You can disable the Height map to ensure a smooth surface, as we did. The table is for an interior scene and needs to be smooth with a slight sheen to it, so the Shiny map was a good choice. Here, you have to select a material type that will guide the AI to generate the most appropriate normal, roughness, displacement, and albedo maps for the texture. This is done via the Generate PBR Maps tab. The final part of this step is to generate a PBR map based on the upscaled and seamless patch. The bamboo patch was upscaled to 2K texture resolution, to maximize the texture’s quality and detail. You can navigate to the Upscale Texture tab to increase the patch’s resolution. A patch scale of 100% worked well for the bamboo texture. Next, we had to navigate to the Make The Texture Seamless tab, to create a tileable image. For this project, we selected the bottom left image as the basis for the PBR material. The resulting variations are much closer to the desired result than the initial patches - the vertical lines breaking up the laminations look a lot more realistic and are similar to the reference. Image 3: We used one of the AI-generated images as a seed image to generate a second set of material patches. Clicking on Regenerate Patches will create variations based on the selected patch. ![]() If you select a patch, and then click on the Create Variations button, the patch will be used as a seed image for the Make Patches tool. The top left patch looks very close to the desired texture but not quite right. Image 2: This is the first set of material patches that Poly generated, along with the descriptive AI prompt. Image 2 shows the prompt used to generate the bamboo texture and the initial four patches that were generated. Enter a descriptive prompt to tell the AI exactly what texture to generate. To ensure the best results, generate a texture manually by heading straight to the Make Patches tab. Start by opening Poly and navigating to the Texture Editor. Step 1: Generating the TextureĬreating the texture is the first step. As an example, we’ll be creating a bamboo texture and applying it to a side table for use in a living room scene. This article will show the process for creating a texture in Poly and then importing it into Substance Painter and applying it to a model. Image 1: Following the steps in this tutorial, we added a bamboo texture to a model in Substance Painter - this is the final result. □ Textures used: Poly Wood Texture Collection, Poly Substance Texture Collection
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